3d drawing of astronaut in space



In this tutorial, we will show you how to create sci-fi concept art by illustrating an astronaut that is performing maintenance during a space walk. Let'south get started.
Speed Painting Video
Tutorial Avails
Yous volition need the following assets in order to complete this tutorial. Please download them before you begin. If they are not available, you will demand to find alternatives.
- Astronaut stocks (Multiple)
- Sci-Fi Tech brush pack
- Star Texture
- Nebula Texture
- Planet texture
- Sparks texture
- Reflection texture
one. Sketch Base
Stride one
Create a new document by going to File > New. The document can be any size y'all adopt. I typically employ A4 at 300 DPI but in example I desire to print it afterward. For this slice, I'1000 going to brand it a portrait slice to put more focus on a single character.



Step ii
Start the primary sketch past creating a new layer (Command/Ctrl + Shift + N) on elevation of the groundwork layer, this layer volition human activity as the skeletal form layer, you lot can rename it Forms.




You can start out by drawing a elementary skeleton course in whatever bright colors you adopt. The bright colors are to help make the course standout when you lot are drawing over it in the later steps. Explore different poses and ideas while you can at this stage, practice not limit your imagination, only go wild, and you might fifty-fifty get unexpected results during this stage.



Sketch out the mass of the character to point the thickness of it. In this instance, astronauts wear thicker suits so the mass should exist thicker and more bold, but also make certain to check the anatomy and proportion of the character.



Footstep iii
Once you've got the forms nailed downward, you can start sketching out the character with rough lines, the lines are not necessarily defined but y'all must at to the lowest degree be able to be read them by yourself. At this stage you tin even so explore as much every bit you tin can. Beginning sketching the lines past creating a new layer (Control/Ctrl + Shift + N) on height of the Forms Layer, and name information technology Lines.







Start sketching out the foreground element and plan your groundwork, you can utilize diverse objects as the foreground, from a office of a space station, a infinite shuttle'south hatch or fifty-fifty a behemothic solar panel, anything yous remember that fits into the Sci-Fi world you're creating.



ii. Bringing in the Values
Step i
Select your Lines layer under your sketch, and set its blending mode to Multiply as shown in the prototype.

Create a new layer (Ctrl + Shift + North) on top of the Lines Layer, and name it Values, fill information technology with a Mid Tone Gray. It can be whatsoever greyness but only make sure its a neutral, that way you tin can either darken it or brighten information technology in the subsequently stages.
To fill the color, simply use the shortcut Alt + Backspace with the color you have picked.






Step 2
On the Values Layer, pick a default round brush or soft castor and gear up the castor's blending style to Overlay (every bit shown in the image). A darker color will automatically darken the surface area whereas a brighter color will brighten the area, this mode is best for apace laying in values at this stage.



Now option any gray darker than your groundwork colour and brainstorm to block out the silhouette of the objects.



This step is to carve up the main character and foreground from the groundwork, then you can pigment them individually later. At present choose a lighter color and roughly put in some values on the background planet, the brighter the color yous utilise the more effective it'll be.



Stride 3
At this stage y'all will have separated the image into 3 parts. The darker area (1) will exist your principal object. The mid tone area (2) volition be the space. The brighter surface area (iii) will be the planet.



Now using the same technique from the previous step, start putting values into the painting. Again, brand sure that your brush'southward blending fashion is fix to Overlay, you can start on (1) first. Choose a brighter color and start blocking out some basic lighting on the space station panel (From this indicate on, I will refer to it as Panels). Hither are some examples to get an idea of how light works:



Lights are soft, and they disperse through distance. Imagine them as h2o, when yous splash a drinking glass of h2o onto a object, how and where the water touches the object is exactly how lights touches the object, there volition also exist pocket-size splashes when the water hits the ground and bounces onto it, lights also works that style. The best manner to return your focus betoken in the painting is to give the discipline a primary and a secondary light source, adding a secondary light source volition greatly increase the focus and makes it more dramatic.

With the layer Values selected, set up the castor'southward blending mode to Overlay. Now pick a bright grayness and start painting out the highlights of the panels, the Overlay blending manner enables you to go along brightening out the area you lot are painting until it reaches the brightest value (White), the same goes for darkening.



Afterwards roughly putting in the values on the panels, first putting in the values on the astronaut also.



In some brighter areas, a soft brush would besides exist best in creating soft lighting. With the same settings, just lightly brush over the area you lot want to lighten upward.



Proceed to do the same with the planet behind, you tin also hands paint stars past placing a dot with the difficult edge brush, so lightly brushing over it with a soft brush.



3. Making the Planet
Step one
Create a new layer (Control/Ctrl + Shift + N) on top of the other layers and proper noun it Space, you can as well turn off the other layers past clicking on the eye icon on the left of the layer's name. Now fill up (Alt + Backspace) the Space layer with a nighttime blue, any darker blue will exercise.




At present using the soft brush, and the blending mode set to Normal, pick a middle tone blue using the colour picker.



At present brush effectually the place where the planet is as the base colour of the planet. Every bit shown below:



The adjacent stride will be overlaying a planet texture on peak of this base, only make sure the texture'southward resolution is high enough equally nosotros're going to use merely a quarter of it.




Select the Elliptical Marquee Tool (G), hover the cursor onto the middle of the sphere, concord downwardly Left Click+Alt+Shift and drag your mouse across the canvass until the choice fits the sphere perfectly every bit shown below.












Resize and rotate the texture by using the transform tool (Command/Ctrl + T), simply rotate the highlights onto the correct direction and enlarge the texture to make certain it matches the base, remember to hold down Shift while resizing so it doesn't get distorted, printing Enter when its in place.



Later you take placed information technology in the right position, open up the Brightness/Contrast panel (Epitome-Adjustments-Brightness/Contrast) to enhance up both the brightness and contrast. The reason for this step is to avoid the texture from darkening the base likewise much.






Side by side, we need to extract the city lights from the texture and lay it on the planet. Open the texture in another window, select the Lasso Tool (50) and make a selection of the lights on the texture as shown below.



Re-create and Cut (Command/Ctrl + C and Command/Ctrl + X) the pick and Paste (Command/Ctrl + V) on top of the texture layer of the painting, use the transform tool to go it to match the contour of the planet behind, remember to concord downwards the Shift fundamental while resizing it.



Next, prepare the layer's blending mode to Linear Contrivance, this mode detects the layer's highlights and uses them to brighten up whatever is backside it. The blackness area will exist visible since it doesn't take any lighter value to brighten annihilation behind information technology.



Step 2
Next is calculation stars to the space backside the planet, stars textures can be easily found on the internet, basically whatever of them volition do the job.



Place the star texture onto the painting, set the blending manner to Linear Dodge once more.



You can besides extend the textures to put on the planet too. Next, lets add in some nebula textures to give the space more colors, making it more lively and interesting.












And you're basically done. Y'all can yet brand modifications by adding unlike textures over it. You can also merge all of them into one unmarried layer to reduce the file size.
Press Command/Ctrl + Click to select the multiple layers you want to merge, right click and select Merge Layers, or just printing Command/Ctrl + Eastward.

4. The Astronaut
Step i
Painting the astronaut and the panels. Move the Values layer on top of the planet background you accept merely created. Use the Lasso (L) or Eraser (E) tool to remove the background on the Values layer.







Stride 2
Get-go blocking in crude colors to set the direction, with the Values layer selected, open upwards the Hue/Saturation (Command/Ctrl + U) panel, tick the Colorize box and movement the slider until y'all get a brownish/yellow hue, equally that's the standard suit colour of an astronaut.



Next, lock the transparency of the layer past clicking the little checker icon adjacent to the word Lock, after information technology is enabled, a pad lock icon volition announced on the layer.

Hither's a quick explanation on how Lock Transparency works:



Since the background of the Values layer was removed, it is now empty is Transparent (A), meaning you can see any that is backside this layer. As for the Solid (B) area, it blocks out any that is behind it since it'southward filled. Enabling Lock Transparency enables you lot to pigment inside (B) and will never go over (A). This is specially useful when yous need make clean edges to separate foreground from groundwork elements.
Now select the Lasso Tool (Fifty) and mask out the panels, with the panels selected, employ a soft brush block in the rough colors.



With the transparency locked, put in some colors and values for the character, as well. There are no specific brushes to utilise for this, a mix of the difficult and soft edge castor volition do most of the job. Yous tin also use the same technique of setting the brush's blending manner to Overlay.






Just continue refining the forms of the graphic symbol and slotting in the details.



Don't be afraid to explore and don't feel limited past the existing line art, also kickoff to think about the design and the color choices, extensive research volition definitely help to enhance the painting. The all-time fashion to understand more is to do studies on real astronaut suits, understand how and why they are made that way, and so incorporate the knowledge into the painting.



5. Using Photos
Step one
Using photo textures is the most efficient way to add details to a painting in a short amount of time, this is especially useful while working in the production pipeline. However, try not to utilise as well many photos as it will become a habit and make you lot a lazy artist. Make sure that you already have a strong fine art foundation and technical skills before jumping into this step as it may lead your learning curve into the wrong direction. So explore this technique with the right mindset and you will definitely learn something from it.
Permit's starting time with the caput of the astronaut, hither's a photograph of an astronaut from the NASA Gallery, the helmet and the light is shut to what the final prototype is suppose to wait like.



Using the Lasso Tool (50), cut out the expanse that you want to employ and paste it onto the painting.






Erase the edges with a soft brush, and paint over it with your desired blueprint and make sure it fits with the rest of the painting.






Step two
Next is to add in some secondary colors onto the character, using a hard border brush, set the brush's blending mode to Overlay and pick a bright orange color.



Pigment over the areas that you want to apply the colors on.



At present you can use the aforementioned technique and utilise photo textures to support some of the details on the suit. You tin can take random $.25 from the photos you choose. For instance, you lot can even use parts of the space station on the suit.









Remember to practice some pigment overs to make sure information technology fits the painting, and make certain the lighting matches the painting as well. Go along to add in details on the adapt, things like wires/reflections/tubes/equipments etc. Next, add some reflections on the helmet to make it more shiny and reflective, a Christmas brawl would make a great texture, the shiny surfaces nearly works like a mirror.

Place it onto the painting, used the Magic Wand (West), and click on the white corners of the texture, press delete to remove it. Then set the layer's blending mode to Linear Contrivance.






Open up the Brightness/Contrast panel, brand reflection darker with a higher contrast. To make sure that the texture is not overly bright and takes the painted details abroad.



Now resize it using the Transform Tool (Command/Ctrl + T) and move information technology to position of the helmet.



Side by side, open up upward Hue/Saturation (Control/Ctrl + U) and change the color to blue by moving the slider to the right, desaturate the colour of the texture as well by moving the slider to the left.



Erase the unwanted parts with a soft brush and you are basically done.



The next footstep would be adding in sparks, to depict the scene that the astronaut is repairing the panels. Cgtextures.com provides tons of great stock photos to cull from, plus they are absolutely free to use.

Identify the texture on-top of all of the layers, motion it to the area round his hand and prepare the layer's blending fashion to Linear Dodge.






Erase some parts of the sparks and feel free to paint a few more sparks of your own onto the same layer. Repeat the same steps on painting the panels, but go on in mind that the panels are not the focus point so be sure to not spend also much time on putting in details, even just rough strokes of colors and value will finish the job.






6. Lighting information technology Upward
Pace ane
This stage will be all about lighting the painting up, there are various means to apply final lighting touches, blending modes similar Linear Dodge, Color Dodge, Hard Light, Screen and Overlay are most useful at this stage, so practise non be afraid to explore different blending modes to learn how they piece of work.
Create a new layer (Command/Ctrl + Shift + Due north) on top of all the other layers, set the blending mode to Linear Dodge. Make sure that the brush's blending mode is also fix to Linear Dodge, this allows you to repeatably brightening upwardly the painted areas. Permit'due south start on the helmet'southward lighting, it's going to be a blue cold light and so get-go pick a middle tone blue, make sure its not likewise saturated otherwise it'll look too artificial.






Footstep 2
Fourth dimension to add some lighting on the panels and add floating sparks onto the painting, no specifics in this as well, simply have fun and go around placing the sparks. Create some other layer (Command/Ctrl + Shift + N), with the blending gear up to Linear Contrivance as well, and name it Sparks. Pick a bright orange from the color picker.



Using a difficult edge brush, paint in short strokes of orangish, be certain to paint a few more times on meridian of information technology to stack up the value and go far brighter.



Create another layer (Command/Ctrl + Shift + North), with the blending set to Colour Dodge and proper name it Sparks Glow. The Color Dodge works almost like Linear Dodge, except that it'll go along most of the darker areas intact and give a more than saturated glow. And then mixing Color Dodge and Linear Contrivance together tin can give some interesting and yet believable glow to them.




Side by side, employ a soft brush and lightly castor it over the sparks, you will have a subtle glow similar the ane beneath:






Step 3
The last elements to be added into the painting are the futuristic user interface used by the astronaut, this is fairly unproblematic and fun to exercise. You can download all sorts of castor packs from the web, or y'all tin can brand one from scratch as well. Z-design's tech brushes are one of the most popular Sci-Fi brushes out at that place.



Make anything yous prefer either by using the brushes or by drawing information technology yourself, explore with different other tools like Lasso, Types, all shapes and sizes to brand it more than interesting. Here are some samples:



After you go the design you are satisfied with, place in on to the painting and brand sure it is on top of all the other layers, and so set the layer's blending style to Linear Dodge.



Since the interface is supposed to be read past the astronaut instead of the viewers, yous will take to flip the epitome. To do so, simply open up the transform tool (Command/Ctrl + T), right click and select Flip Horizontal.



Now use the Transform Tool (Command/Ctrl + T) again, right click and select Distort.



Motility the iv corners to the shape highlighted like the paradigm beneath by clicking the points and drag it to match the perspective.



Since the user interface is a vivid element, therefore it will exist reflected on the helmet also. Duplicate some other re-create of the user interface by right clicking on the layer and select Indistinguishable Layer or (Command/Ctrl + J).



Open up the Transform Tool (Command/Ctrl + T), right click and select Warp.



Warp the texture co-ordinate to the contour of the helmet past clicking and elevate the dissimilar points equally shown in the epitome.






Use the soft brush to soften some areas to make sure it's not that obvious and you are done.



Using the same technique, you can also make a like interface in the background.



7. Lens Mistiness
Step ane
As the painting is coming to an end, lets add together some quick finishing touches to give it a little more depth. By calculation foreground elements, it helps to raise the focus point and adds more depth of field into the scene.
First, select canvas by pressing (Command/Ctrl + A), and (Command/Ctrl + Shift + C) to copy merged, this enables y'all to copy all the layers you have selected and merge information technology into a single paradigm in your clipboard.



Next, paste in identify (Command/Ctrl + Shift + V), this will automatically create a new layer with the merged paradigm, remember to continue this layer on top of all the other layers.
Step ii
Now use the Lens Mistiness by going to (Filter-Mistiness-Lens Blur), just requite a slight blur with the Radius of around 15-xx.






Apply a soft brush, set the castor size to around 300 pixels and showtime erasing the supposed focus point, past erasing the blurred layer volition expose the sharper image behind.



This is well-nigh useful to enhance the focus points by blurring the other elements, but exist sure to avert overdoing it otherwise it will go the contrary manner and loses the focus point instead.



8. The Finishing Touches
Stride i
In that location are some Photoshop filters that are extremely useful in adding last touches to the painting. One of these filters is the Lens Correction filter (Command/Ctrl + Shift + R).
Using the same techniques from the previous footstep, select canvas (Command/Ctrl + A) and copy merged (Command/Ctrl + Shift + C), now paste in place (Command/Ctrl + Shift + V) and brand certain its on height of all the other layers. After this, open the Lens Correction console (Command/Ctrl + Shift + R)



Exercise some exploration past experimenting with all the sliders, you could get some unexpected results.
- Geometric Distortion: Warps the epitome to employ distortions similar those in particular camera lenses, due east.g fish eye lens.
- Chromatic Aberration: Adds an offset colour fringe that can be seen in photos, this helps to add some realistic touches to the image.
- Vignette: Tin can brighten or darken the corners of the image, also helps in balancing the overall values.
- Transform: Distorts the painting with extreme perspective to add in a more dramatic touch depending on the theme.



Pace 2
Adding another layer of noise will be the final touch for the painting. Create a new layer (Command/Ctrl + Shift + N) on top and make full information technology with a middle tone gray.



Next, go to Filter-Noise-Add Noise.



And slide the noise amount to 400%.



Blur the noise layer by going to Filter-Blur-Blur.



Now set the layer's blending mode to Overlay and slide the opacity to around five-10% to make it less obvious, you do not need information technology to be that sharp, just a subtle layer of noise is more than enough.




Determination
In this tutorial, we showed you how to pigment a sci-fi scene past using textures as supporting assets. Along the way, nosotros demonstrated some useful skills that y'all can use in your workflow. We hope you learned something from this tutorial and are excited to see what you tin can come up up with on your own.



barlowthimplutwere.blogspot.com
Source: https://design.tutsplus.com/tutorials/how-to-illustrate-an-astronaut-in-photoshop--psd-31267
Post a Comment for "3d drawing of astronaut in space"